using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR { // Token: 0x02000302 RID: 770 [Token(Token = "0x2000151")] [ExecuteInEditMode] [RequireComponent(typeof(MeshRenderer), typeof(MeshFilter))] public class SteamVR_PlayArea : MonoBehaviour { // Token: 0x06000E80 RID: 3712 RVA: 0x00006494 File Offset: 0x00004694 [Token(Token = "0x60007C8")] [Address(RVA = "0x508050", Offset = "0x507050", VA = "0x180508050")] public static bool GetBounds(SteamVR_PlayArea.Size size, ref HmdQuad_t pRect) { return default(bool); } // Token: 0x06000E81 RID: 3713 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60007C9")] [Address(RVA = "0x507070", Offset = "0x506070", VA = "0x180507070")] public void BuildMesh() { } // Token: 0x06000E82 RID: 3714 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60007CA")] [Address(RVA = "0x508340", Offset = "0x507340", VA = "0x180508340")] private void OnDrawGizmos() { } // Token: 0x06000E83 RID: 3715 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60007CB")] [Address(RVA = "0x508330", Offset = "0x507330", VA = "0x180508330")] private void OnDrawGizmosSelected() { } // Token: 0x06000E84 RID: 3716 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60007CC")] [Address(RVA = "0x507CA0", Offset = "0x506CA0", VA = "0x180507CA0")] public void DrawWireframe() { } // Token: 0x06000E85 RID: 3717 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60007CD")] [Address(RVA = "0x508350", Offset = "0x507350", VA = "0x180508350")] public void OnEnable() { } // Token: 0x06000E86 RID: 3718 RVA: 0x000021FE File Offset: 0x000003FE [Token(Token = "0x60007CE")] [Address(RVA = "0x508430", Offset = "0x507430", VA = "0x180508430")] private IEnumerator UpdateBounds() { return null; } // Token: 0x06000E87 RID: 3719 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60007CF")] [Address(RVA = "0x508490", Offset = "0x507490", VA = "0x180508490")] public SteamVR_PlayArea() { } // Token: 0x04000E49 RID: 3657 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000DD3")] public float borderThickness; // Token: 0x04000E4A RID: 3658 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000DD4")] public float wireframeHeight; // Token: 0x04000E4B RID: 3659 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000DD5")] public bool drawWireframeWhenSelectedOnly; // Token: 0x04000E4C RID: 3660 [FieldOffset(Offset = "0x21")] [Token(Token = "0x4000DD6")] public bool drawInGame; // Token: 0x04000E4D RID: 3661 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000DD7")] public SteamVR_PlayArea.Size size; // Token: 0x04000E4E RID: 3662 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000DD8")] public Color color; // Token: 0x04000E4F RID: 3663 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000DD9")] [HideInInspector] public Vector3[] vertices; // Token: 0x02000303 RID: 771 [Token(Token = "0x200030D")] public enum Size { // Token: 0x04000E51 RID: 3665 [Token(Token = "0x4000E9D")] Calibrated, // Token: 0x04000E52 RID: 3666 [Token(Token = "0x4000E9E")] _400x300, // Token: 0x04000E53 RID: 3667 [Token(Token = "0x4000E9F")] _300x225, // Token: 0x04000E54 RID: 3668 [Token(Token = "0x4000EA0")] _200x150 } } }