using System; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR { // Token: 0x0200030F RID: 783 [Token(Token = "0x2000157")] public class SteamVR_Settings : ScriptableObject { // Token: 0x170001F3 RID: 499 // (get) Token: 0x06000EED RID: 3821 RVA: 0x000021FE File Offset: 0x000003FE [Token(Token = "0x170001DE")] public static SteamVR_Settings instance { [Token(Token = "0x6000814")] [Address(RVA = "0x3B6E9E0", Offset = "0x3B6D9E0", VA = "0x183B6E9E0")] get { return null; } } // Token: 0x170001F4 RID: 500 // (get) Token: 0x06000EEE RID: 3822 RVA: 0x0000662C File Offset: 0x0000482C [Token(Token = "0x170001DF")] public bool pauseGameWhenDashboardVisible { [Token(Token = "0x6000815")] [Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690")] get { return default(bool); } } // Token: 0x170001F5 RID: 501 // (get) Token: 0x06000EEF RID: 3823 RVA: 0x00006644 File Offset: 0x00004844 // (set) Token: 0x06000EF0 RID: 3824 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x170001E0")] public ETrackingUniverseOrigin trackingSpace { [Token(Token = "0x6000816")] [Address(RVA = "0x497590", Offset = "0x496590", VA = "0x180497590")] get { return ETrackingUniverseOrigin.TrackingUniverseSeated; } [Token(Token = "0x6000817")] [Address(RVA = "0x3B6EA20", Offset = "0x3B6DA20", VA = "0x183B6EA20")] set { } } // Token: 0x170001F6 RID: 502 // (get) Token: 0x06000EF1 RID: 3825 RVA: 0x0000665C File Offset: 0x0000485C [Token(Token = "0x170001E1")] public bool autoEnableVR { [Token(Token = "0x6000818")] [Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690")] get { return default(bool); } } // Token: 0x06000EF2 RID: 3826 RVA: 0x00006674 File Offset: 0x00004874 [Token(Token = "0x6000819")] [Address(RVA = "0x3B6E610", Offset = "0x3B6D610", VA = "0x183B6E610")] public bool IsInputUpdateMode(SteamVR_UpdateModes tocheck) { return default(bool); } // Token: 0x06000EF3 RID: 3827 RVA: 0x0000668C File Offset: 0x0000488C [Token(Token = "0x600081A")] [Address(RVA = "0x3B6E620", Offset = "0x3B6D620", VA = "0x183B6E620")] public bool IsPoseUpdateMode(SteamVR_UpdateModes tocheck) { return default(bool); } // Token: 0x06000EF4 RID: 3828 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600081B")] [Address(RVA = "0x3B6E920", Offset = "0x3B6D920", VA = "0x183B6E920")] public static void VerifyScriptableObject() { } // Token: 0x06000EF5 RID: 3829 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600081C")] [Address(RVA = "0x3B6E630", Offset = "0x3B6D630", VA = "0x183B6E630")] private static void LoadInstance() { } // Token: 0x06000EF6 RID: 3830 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600081D")] [Address(RVA = "0x3B6E810", Offset = "0x3B6D810", VA = "0x183B6E810")] private static void SetDefaultsIfNeeded() { } // Token: 0x06000EF7 RID: 3831 RVA: 0x000021FE File Offset: 0x000003FE [Token(Token = "0x600081E")] [Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0")] private static GameObject FindDefaultPreviewHand(string assetName) { return null; } // Token: 0x06000EF8 RID: 3832 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600081F")] [Address(RVA = "0x3B6E930", Offset = "0x3B6D930", VA = "0x183B6E930")] public SteamVR_Settings() { } // Token: 0x04000E95 RID: 3733 [Token(Token = "0x4000E04")] private static SteamVR_Settings _instance; // Token: 0x04000E96 RID: 3734 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000E05")] public bool lockPhysicsUpdateRateToRenderFrequency; // Token: 0x04000E97 RID: 3735 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000E06")] [SerializeField] private ETrackingUniverseOrigin trackingSpaceOrigin; // Token: 0x04000E98 RID: 3736 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000E07")] [Tooltip("Filename local to StreamingAssets/SteamVR/ folder")] public string actionsFilePath; // Token: 0x04000E99 RID: 3737 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000E08")] [Tooltip("Path local to the directory the SteamVR folder as in")] public string steamVRInputPath; // Token: 0x04000E9A RID: 3738 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000E09")] public SteamVR_UpdateModes inputUpdateMode; // Token: 0x04000E9B RID: 3739 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4000E0A")] public SteamVR_UpdateModes poseUpdateMode; // Token: 0x04000E9C RID: 3740 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000E0B")] public bool activateFirstActionSetOnStart; // Token: 0x04000E9D RID: 3741 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000E0C")] [Tooltip("This is the app key the unity editor will use to identify your application. (can be \"steam.app.[appid]\" to persist bindings between editor steam)")] public string editorAppKey; // Token: 0x04000E9E RID: 3742 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000E0D")] [Space] [Tooltip("This determines if we use legacy mixed reality mode (3rd controller/tracker device connected) or the new input system mode (pose / input source)")] public bool legacyMixedRealityCamera; // Token: 0x04000E9F RID: 3743 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000E0E")] [Tooltip("[NON-LEGACY] This is the pose action that will be used for positioning a mixed reality camera if connected")] public SteamVR_Action_Pose mixedRealityCameraPose; // Token: 0x04000EA0 RID: 3744 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000E0F")] [Tooltip("[NON-LEGACY] This is the input source to check on the pose for the mixed reality camera")] public SteamVR_Input_Sources mixedRealityCameraInputSource; // Token: 0x04000EA1 RID: 3745 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4000E10")] [Tooltip("[NON-LEGACY] Auto enable mixed reality action set if file exists")] public bool mixedRealityActionSetAutoEnable; // Token: 0x04000EA2 RID: 3746 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000E11")] [Tooltip("[EDITOR ONLY] The (left) prefab to be used for showing previews while posing hands")] public GameObject previewHandLeft; // Token: 0x04000EA3 RID: 3747 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000E12")] [Tooltip("[EDITOR ONLY] The (right) prefab to be used for showing previews while posing hands")] public GameObject previewHandRight; // Token: 0x04000EA4 RID: 3748 [Token(Token = "0x4000E13")] private const string previewLeftDefaultAssetName = "vr_glove_left_model_slim"; // Token: 0x04000EA5 RID: 3749 [Token(Token = "0x4000E14")] private const string previewRightDefaultAssetName = "vr_glove_right_model_slim"; // Token: 0x04000EA6 RID: 3750 [Token(Token = "0x4000E15")] private const string defaultSettingsAssetName = "SteamVR_Settings"; } }