using System; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR { // Token: 0x020000BD RID: 189 [Token(Token = "0x2000072")] public class SteamVR_Skeleton_PoseSnapshot { // Token: 0x06000698 RID: 1688 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000560")] [Address(RVA = "0x3B6F420", Offset = "0x3B6E420", VA = "0x183B6F420")] public SteamVR_Skeleton_PoseSnapshot(int boneCount, SteamVR_Input_Sources source) { } // Token: 0x06000699 RID: 1689 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000561")] [Address(RVA = "0x3B6F2F0", Offset = "0x3B6E2F0", VA = "0x183B6F2F0")] public void CopyFrom(SteamVR_Skeleton_PoseSnapshot source) { } // Token: 0x040002A9 RID: 681 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400027B")] public SteamVR_Input_Sources inputSource; // Token: 0x040002AA RID: 682 [FieldOffset(Offset = "0x14")] [Token(Token = "0x400027C")] public Vector3 position; // Token: 0x040002AB RID: 683 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400027D")] public Quaternion rotation; // Token: 0x040002AC RID: 684 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400027E")] public Vector3[] bonePositions; // Token: 0x040002AD RID: 685 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400027F")] public Quaternion[] boneRotations; } }