using System; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR { // Token: 0x02000312 RID: 786 [Token(Token = "0x2000159")] [ExecuteInEditMode] public class SteamVR_SphericalProjection : MonoBehaviour { // Token: 0x06000F00 RID: 3840 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000827")] [Address(RVA = "0x3B712C0", Offset = "0x3B702C0", VA = "0x183B712C0")] public void Set(Vector3 N, float phi0, float phi1, float theta0, float theta1, Vector3 uAxis, Vector3 uOrigin, float uScale, Vector3 vAxis, Vector3 vOrigin, float vScale) { } // Token: 0x06000F01 RID: 3841 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000828")] [Address(RVA = "0x3B71240", Offset = "0x3B70240", VA = "0x183B71240")] private void OnRenderImage(RenderTexture src, RenderTexture dest) { } // Token: 0x06000F02 RID: 3842 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000829")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public SteamVR_SphericalProjection() { } // Token: 0x04000EB5 RID: 3765 [Token(Token = "0x4000E1E")] private static Material material; } }