using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002B0 RID: 688 [Token(Token = "0x200010F")] public struct VREvent_DualAnalog_t { // Token: 0x040008F5 RID: 2293 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008BD")] public float x; // Token: 0x040008F6 RID: 2294 [FieldOffset(Offset = "0x4")] [Token(Token = "0x40008BE")] public float y; // Token: 0x040008F7 RID: 2295 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40008BF")] public float transformedX; // Token: 0x040008F8 RID: 2296 [FieldOffset(Offset = "0xC")] [Token(Token = "0x40008C0")] public float transformedY; // Token: 0x040008F9 RID: 2297 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40008C1")] public EDualAnalogWhich which; } }