using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002AD RID: 685 [Token(Token = "0x200010C")] public struct VREvent_EditingCameraSurface_t { // Token: 0x040008F0 RID: 2288 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008B8")] public ulong overlayHandle; // Token: 0x040008F1 RID: 2289 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40008B9")] public uint nVisualMode; } }