using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002B1 RID: 689 [Token(Token = "0x2000110")] public struct VREvent_HapticVibration_t { // Token: 0x040008FA RID: 2298 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008C2")] public ulong containerHandle; // Token: 0x040008FB RID: 2299 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40008C3")] public ulong componentHandle; // Token: 0x040008FC RID: 2300 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40008C4")] public float fDurationSeconds; // Token: 0x040008FD RID: 2301 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40008C5")] public float fFrequency; // Token: 0x040008FE RID: 2302 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40008C6")] public float fAmplitude; } }