using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000285 RID: 645 [Token(Token = "0x20000E4")] [StructLayout(2)] public struct VROverlayIntersectionMaskPrimitive_Data_t { // Token: 0x04000855 RID: 2133 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400081D")] public IntersectionMaskRectangle_t m_Rectangle; // Token: 0x04000856 RID: 2134 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400081E")] public IntersectionMaskCircle_t m_Circle; } }