using System; using Cpp2IlInjected; namespace Unity { // Token: 0x0200001E RID: 30 [Token(Token = "0x200001E")] internal sealed class ThrowStub : ObjectDisposedException { // Token: 0x0600008D RID: 141 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600008D")] [Address(RVA = "0x11C9B80", Offset = "0x11C8B80", VA = "0x1811C9B80")] public static void ThrowNotSupportedException() { } } }