using System; using Cpp2IlInjected; namespace System.ComponentModel { /// Specifies how the collection is changed. // Token: 0x020000F3 RID: 243 [Token(Token = "0x20000F3")] public enum CollectionChangeAction { /// Specifies that an element was added to the collection. // Token: 0x04000474 RID: 1140 [Token(Token = "0x4000474")] Add = 1, /// Specifies that an element was removed from the collection. // Token: 0x04000475 RID: 1141 [Token(Token = "0x4000475")] Remove, /// Specifies that the entire collection has changed. This is caused by using methods that manipulate the entire collection, such as . // Token: 0x04000476 RID: 1142 [Token(Token = "0x4000476")] Refresh } }