using System;
using Cpp2IlInjected;
namespace System.ComponentModel
{
/// Specifies how the collection is changed.
// Token: 0x020000F3 RID: 243
[Token(Token = "0x20000F3")]
public enum CollectionChangeAction
{
/// Specifies that an element was added to the collection.
// Token: 0x04000474 RID: 1140
[Token(Token = "0x4000474")]
Add = 1,
/// Specifies that an element was removed from the collection.
// Token: 0x04000475 RID: 1141
[Token(Token = "0x4000475")]
Remove,
/// Specifies that the entire collection has changed. This is caused by using methods that manipulate the entire collection, such as .
// Token: 0x04000476 RID: 1142
[Token(Token = "0x4000476")]
Refresh
}
}