using System;
using System.Collections;
using System.Reflection;
using Cpp2IlInjected;
namespace System.ComponentModel.Design
{
/// Represents a design-time license context that can support a license provider at design time.
// Token: 0x020001B9 RID: 441
[Token(Token = "0x20001B9")]
public class DesigntimeLicenseContext : LicenseContext
{
/// Gets the license usage mode.
/// A indicating the licensing mode for the context.
// Token: 0x17000230 RID: 560
// (get) Token: 0x06000C07 RID: 3079 RVA: 0x000068E8 File Offset: 0x00004AE8
[Token(Token = "0x17000230")]
public override LicenseUsageMode UsageMode
{
[Token(Token = "0x6000C07")]
[Address(RVA = "0x4E8690", Offset = "0x4E7690", VA = "0x1804E8690", Slot = "5")]
get
{
return LicenseUsageMode.Runtime;
}
}
/// Gets a saved license key.
/// The type of the license key.
/// The assembly to get the key from.
/// The saved license key that matches the specified type.
// Token: 0x06000C08 RID: 3080 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000C08")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "6")]
public override string GetSavedLicenseKey(Type type, Assembly resourceAssembly)
{
return null;
}
/// Sets a saved license key.
/// The type of the license key.
/// The license key.
// Token: 0x06000C09 RID: 3081 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000C09")]
[Address(RVA = "0xC53430", Offset = "0xC52430", VA = "0x180C53430", Slot = "8")]
public override void SetSavedLicenseKey(Type type, string key)
{
}
/// Initializes a new instance of the class.
// Token: 0x06000C0A RID: 3082 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000C0A")]
[Address(RVA = "0xC53490", Offset = "0xC52490", VA = "0x180C53490")]
public DesigntimeLicenseContext()
{
}
// Token: 0x04000649 RID: 1609
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000649")]
internal Hashtable savedLicenseKeys;
}
}