using System; using System.Collections; using System.Reflection; using Cpp2IlInjected; namespace System.ComponentModel.Design { /// Represents a design-time license context that can support a license provider at design time. // Token: 0x020001B9 RID: 441 [Token(Token = "0x20001B9")] public class DesigntimeLicenseContext : LicenseContext { /// Gets the license usage mode. /// A indicating the licensing mode for the context. // Token: 0x17000230 RID: 560 // (get) Token: 0x06000C07 RID: 3079 RVA: 0x000068E8 File Offset: 0x00004AE8 [Token(Token = "0x17000230")] public override LicenseUsageMode UsageMode { [Token(Token = "0x6000C07")] [Address(RVA = "0x4E8690", Offset = "0x4E7690", VA = "0x1804E8690", Slot = "5")] get { return LicenseUsageMode.Runtime; } } /// Gets a saved license key. /// The type of the license key. /// The assembly to get the key from. /// The saved license key that matches the specified type. // Token: 0x06000C08 RID: 3080 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000C08")] [Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "6")] public override string GetSavedLicenseKey(Type type, Assembly resourceAssembly) { return null; } /// Sets a saved license key. /// The type of the license key. /// The license key. // Token: 0x06000C09 RID: 3081 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000C09")] [Address(RVA = "0xC53430", Offset = "0xC52430", VA = "0x180C53430", Slot = "8")] public override void SetSavedLicenseKey(Type type, string key) { } /// Initializes a new instance of the class. // Token: 0x06000C0A RID: 3082 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000C0A")] [Address(RVA = "0xC53490", Offset = "0xC52490", VA = "0x180C53490")] public DesigntimeLicenseContext() { } // Token: 0x04000649 RID: 1609 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000649")] internal Hashtable savedLicenseKeys; } }