using System; using Cpp2IlInjected; namespace System.ComponentModel { /// Defines the mechanism for querying the object for changes and resetting of the changed status. // Token: 0x0200012D RID: 301 [Token(Token = "0x200012D")] public interface IChangeTracking { /// Gets the object's changed status. /// /// if the object's content has changed since the last call to ; otherwise, . // Token: 0x17000167 RID: 359 // (get) Token: 0x06000790 RID: 1936 [Token(Token = "0x17000167")] bool IsChanged { [Token(Token = "0x6000790")] [Address(Slot = "0")] get; } /// Resets the object's state to unchanged by accepting the modifications. // Token: 0x06000791 RID: 1937 [Token(Token = "0x6000791")] [Address(Slot = "1")] void AcceptChanges(); } }