using System;
using Cpp2IlInjected;
namespace System.ComponentModel
{
/// Defines the mechanism for querying the object for changes and resetting of the changed status.
// Token: 0x0200012D RID: 301
[Token(Token = "0x200012D")]
public interface IChangeTracking
{
/// Gets the object's changed status.
///
/// if the object's content has changed since the last call to ; otherwise, .
// Token: 0x17000167 RID: 359
// (get) Token: 0x06000790 RID: 1936
[Token(Token = "0x17000167")]
bool IsChanged
{
[Token(Token = "0x6000790")]
[Address(Slot = "0")]
get;
}
/// Resets the object's state to unchanged by accepting the modifications.
// Token: 0x06000791 RID: 1937
[Token(Token = "0x6000791")]
[Address(Slot = "1")]
void AcceptChanges();
}
}