using System; using Cpp2IlInjected; namespace System.ComponentModel { /// Provides a way to synchronously or asynchronously execute a delegate. // Token: 0x02000141 RID: 321 [Token(Token = "0x2000141")] public interface ISynchronizeInvoke { /// Gets a value indicating whether the caller must call when calling an object that implements this interface. /// /// if the caller must call ; otherwise, . // Token: 0x17000177 RID: 375 // (get) Token: 0x060007D2 RID: 2002 [Token(Token = "0x17000177")] bool InvokeRequired { [Token(Token = "0x60007D2")] [Address(Slot = "0")] get; } /// Asynchronously executes the delegate on the thread that created this object. /// A to a method that takes parameters of the same number and type that are contained in . /// An array of type to pass as arguments to the given method. This can be if no arguments are needed. /// An interface that represents the asynchronous operation started by calling this method. // Token: 0x060007D3 RID: 2003 [Token(Token = "0x60007D3")] [Address(Slot = "1")] IAsyncResult BeginInvoke(Delegate method, object[] args); /// Waits until the process started by calling completes, and then returns the value generated by the process. /// An interface that represents the asynchronous operation started by calling . /// An that represents the return value generated by the asynchronous operation. // Token: 0x060007D4 RID: 2004 [Token(Token = "0x60007D4")] [Address(Slot = "2")] object EndInvoke(IAsyncResult result); /// Synchronously executes the delegate on the thread that created this object and marshals the call to the creating thread. /// A that contains a method to call, in the context of the thread for the control. /// An array of type that represents the arguments to pass to the given method. This can be if no arguments are needed. /// An that represents the return value from the delegate being invoked, or if the delegate has no return value. // Token: 0x060007D5 RID: 2005 [Token(Token = "0x60007D5")] [Address(Slot = "3")] object Invoke(Delegate method, object[] args); } }