using System;
using Cpp2IlInjected;
namespace System.ComponentModel
{
/// Provides the base class for all licenses. A license is granted to a specific instance of a component.
// Token: 0x02000150 RID: 336
[Token(Token = "0x2000150")]
public abstract class License : IDisposable
{
/// When overridden in a derived class, gets the license key granted to this component.
/// A license key granted to this component.
// Token: 0x17000183 RID: 387
// (get) Token: 0x06000810 RID: 2064
[Token(Token = "0x17000183")]
public abstract string LicenseKey
{
[Token(Token = "0x6000810")]
[Address(Slot = "5")]
get;
}
/// When overridden in a derived class, disposes of the resources used by the license.
// Token: 0x06000811 RID: 2065
[Token(Token = "0x6000811")]
[Address(Slot = "6")]
public abstract void Dispose();
/// Initializes a new instance of the class.
// Token: 0x06000812 RID: 2066 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000812")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
protected License()
{
}
}
}