using System;
using Cpp2IlInjected;
namespace System.Net.Sockets
{
/// Specifies socket send and receive behaviors.
// Token: 0x020002E1 RID: 737
[Token(Token = "0x20002E1")]
[Flags]
public enum SocketFlags
{
/// Use no flags for this call.
// Token: 0x04000C3C RID: 3132
[Token(Token = "0x4000C3C")]
None = 0,
/// Process out-of-band data.
// Token: 0x04000C3D RID: 3133
[Token(Token = "0x4000C3D")]
OutOfBand = 1,
/// Peek at the incoming message.
// Token: 0x04000C3E RID: 3134
[Token(Token = "0x4000C3E")]
Peek = 2,
/// Send without using routing tables.
// Token: 0x04000C3F RID: 3135
[Token(Token = "0x4000C3F")]
DontRoute = 4,
/// Provides a standard value for the number of WSABUF structures that are used to send and receive data. This value is not used or supported on .NET Framework 4.5.
// Token: 0x04000C40 RID: 3136
[Token(Token = "0x4000C40")]
MaxIOVectorLength = 16,
/// The message was too large to fit into the specified buffer and was truncated.
// Token: 0x04000C41 RID: 3137
[Token(Token = "0x4000C41")]
Truncated = 256,
/// Indicates that the control data did not fit into an internal 64-KB buffer and was truncated.
// Token: 0x04000C42 RID: 3138
[Token(Token = "0x4000C42")]
ControlDataTruncated = 512,
/// Indicates a broadcast packet.
// Token: 0x04000C43 RID: 3139
[Token(Token = "0x4000C43")]
Broadcast = 1024,
/// Indicates a multicast packet.
// Token: 0x04000C44 RID: 3140
[Token(Token = "0x4000C44")]
Multicast = 2048,
/// Partial send or receive for message.
// Token: 0x04000C45 RID: 3141
[Token(Token = "0x4000C45")]
Partial = 32768
}
}