using System; using Cpp2IlInjected; namespace UnityEngine.AddressableAssets { // Token: 0x0200002F RID: 47 [Token(Token = "0x200002F")] public enum AddressablesPlatform { // Token: 0x04000075 RID: 117 [Token(Token = "0x4000075")] Unknown, // Token: 0x04000076 RID: 118 [Token(Token = "0x4000076")] Windows, // Token: 0x04000077 RID: 119 [Token(Token = "0x4000077")] OSX, // Token: 0x04000078 RID: 120 [Token(Token = "0x4000078")] Linux, // Token: 0x04000079 RID: 121 [Token(Token = "0x4000079")] PS4, // Token: 0x0400007A RID: 122 [Token(Token = "0x400007A")] Switch, // Token: 0x0400007B RID: 123 [Token(Token = "0x400007B")] XboxOne, // Token: 0x0400007C RID: 124 [Token(Token = "0x400007C")] WebGL, // Token: 0x0400007D RID: 125 [Token(Token = "0x400007D")] iOS, // Token: 0x0400007E RID: 126 [Token(Token = "0x400007E")] Android, // Token: 0x0400007F RID: 127 [Token(Token = "0x400007F")] WindowsUniversal } }