using System; using Cpp2IlInjected; namespace UnityEngine.AddressableAssets { // Token: 0x02000022 RID: 34 [Token(Token = "0x2000022")] [Serializable] public class AssetReferenceGameObject : AssetReferenceT { // Token: 0x0600011C RID: 284 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x600011C")] [Address(RVA = "0x2B2C610", Offset = "0x2B2B610", VA = "0x182B2C610")] public AssetReferenceGameObject(string guid) { } } }