using System; using Cpp2IlInjected; using UnityEngine.ResourceManagement.AsyncOperations; namespace UnityEngine.AddressableAssets { // Token: 0x02000021 RID: 33 [Token(Token = "0x2000021")] public class AssetReferenceT : AssetReference where TObject : Object { // Token: 0x06000117 RID: 279 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x6000117")] [Address(RVA = "0x3626420", Offset = "0x3625420", VA = "0x183626420")] public AssetReferenceT(string guid) { } // Token: 0x06000118 RID: 280 RVA: 0x00002CFC File Offset: 0x00000EFC [Token(Token = "0x6000118")] [Address(RVA = "0x3626330", Offset = "0x3625330", VA = "0x183626330")] [Obsolete] public AsyncOperationHandle LoadAsset() { return default(AsyncOperationHandle); } // Token: 0x06000119 RID: 281 RVA: 0x00002D14 File Offset: 0x00000F14 [Token(Token = "0x6000119")] [Address(RVA = "0x36262C0", Offset = "0x36252C0", VA = "0x1836262C0", Slot = "21")] public virtual AsyncOperationHandle LoadAssetAsync() { return default(AsyncOperationHandle); } // Token: 0x0600011A RID: 282 RVA: 0x00002D2C File Offset: 0x00000F2C [Token(Token = "0x600011A")] [Address(RVA = "0x3626370", Offset = "0x3625370", VA = "0x183626370", Slot = "19")] public override bool ValidateAsset(Object obj) { return default(bool); } // Token: 0x0600011B RID: 283 RVA: 0x00002D44 File Offset: 0x00000F44 [Token(Token = "0x600011B")] [Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "20")] public override bool ValidateAsset(string path) { return default(bool); } } }