using System; using Cpp2IlInjected; namespace UnityEngine.AddressableAssets { // Token: 0x02000029 RID: 41 [Token(Token = "0x2000029")] public interface IKeyEvaluator { // Token: 0x1700002B RID: 43 // (get) Token: 0x0600013C RID: 316 [Token(Token = "0x1700002B")] object RuntimeKey { [Token(Token = "0x600013C")] [Address(Slot = "0")] get; } // Token: 0x0600013D RID: 317 [Token(Token = "0x600013D")] [Address(Slot = "1")] bool RuntimeKeyIsValid(); } }