using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)] public class AssetReferenceUIRestriction : Attribute { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "7")] public virtual bool ValidateAsset(Object obj) { return default(bool); } // Token: 0x06000002 RID: 2 RVA: 0x00002068 File Offset: 0x00000268 [Token(Token = "0x6000002")] [Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "8")] public virtual bool ValidateAsset(string path) { return default(bool); } // Token: 0x06000003 RID: 3 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x6000003")] [Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")] public AssetReferenceUIRestriction() { } } }