using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace Unity.Burst { // Token: 0x02000006 RID: 6 [Token(Token = "0x2000006")] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method)] public class BurstCompileAttribute : Attribute { // Token: 0x17000001 RID: 1 // (set) Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000001")] public FloatMode FloatMode { [Token(Token = "0x6000003")] [Address(RVA = "0x470D10", Offset = "0x46FD10", VA = "0x180470D10")] [CompilerGenerated] set { } } // Token: 0x17000002 RID: 2 // (set) Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000002")] public FloatPrecision FloatPrecision { [Token(Token = "0x6000004")] [Address(RVA = "0x5F1920", Offset = "0x5F0920", VA = "0x1805F1920")] [CompilerGenerated] set { } } // Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000005")] [Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")] public BurstCompileAttribute() { } // Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000006")] [Address(RVA = "0x1227840", Offset = "0x1226840", VA = "0x181227840")] public BurstCompileAttribute(FloatPrecision floatPrecision, FloatMode floatMode) { } } }