using System; using Cpp2IlInjected; namespace Unity.Burst { // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] public enum FloatMode { // Token: 0x04000002 RID: 2 [Token(Token = "0x4000002")] Default, // Token: 0x04000003 RID: 3 [Token(Token = "0x4000003")] Strict, // Token: 0x04000004 RID: 4 [Token(Token = "0x4000004")] Deterministic, // Token: 0x04000005 RID: 5 [Token(Token = "0x4000005")] Fast } }