using System; using Cpp2IlInjected; namespace Unity.Burst { // Token: 0x0200000D RID: 13 [Token(Token = "0x200000D")] public readonly struct SharedStatic where T : struct { // Token: 0x0600001B RID: 27 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600001B")] [Address(RVA = "0x593200", Offset = "0x592200", VA = "0x180593200")] private unsafe SharedStatic(void* buffer) { } // Token: 0x17000005 RID: 5 // (get) Token: 0x0600001C RID: 28 RVA: 0x000020E2 File Offset: 0x000002E2 [Token(Token = "0x17000005")] public T Data { [Token(Token = "0x600001C")] [Address(RVA = "0x2A4D240", Offset = "0x2A4C240", VA = "0x182A4D240")] get { return null; } } // Token: 0x0600001D RID: 29 RVA: 0x00002100 File Offset: 0x00000300 [Token(Token = "0x600001D")] [Address(RVA = "0x35BFFD0", Offset = "0x35BEFD0", VA = "0x1835BFFD0")] public static SharedStatic GetOrCreate(uint alignment = 0U) { return default(SharedStatic); } // Token: 0x04000012 RID: 18 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000012")] private unsafe readonly void* _buffer; } }