using System; using Cpp2IlInjected; namespace Unity.Collections { // Token: 0x02000011 RID: 17 [Token(Token = "0x2000011")] public static class CollectionHelper { // Token: 0x06000018 RID: 24 RVA: 0x00002100 File Offset: 0x00000300 [Token(Token = "0x6000018")] [Address(RVA = "0x1215C40", Offset = "0x1214C40", VA = "0x181215C40")] internal static bool ShouldDeallocate(AllocatorManager.AllocatorHandle allocator) { return default(bool); } // Token: 0x06000019 RID: 25 RVA: 0x00002118 File Offset: 0x00000318 [Token(Token = "0x6000019")] [Address(RVA = "0x593060", Offset = "0x592060", VA = "0x180593060")] internal static int AssumePositive(int x) { return 0; } } }