using System; using Cpp2IlInjected; namespace Unity.Collections { // Token: 0x02000013 RID: 19 [Token(Token = "0x2000013")] public struct NativeMultiHashMapIterator where TKey : struct { // Token: 0x04000058 RID: 88 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000058")] internal TKey key; // Token: 0x04000059 RID: 89 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000059")] internal int NextEntryIndex; // Token: 0x0400005A RID: 90 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400005A")] internal int EntryIndex; } }