using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000009 RID: 9 [Token(Token = "0x2000008")] public enum AmbientOcclusionMode { // Token: 0x04000012 RID: 18 [Token(Token = "0x400000D")] ScalableAmbientObscurance, // Token: 0x04000013 RID: 19 [Token(Token = "0x400000E")] MultiScaleVolumetricObscurance } }