using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200000B RID: 11 [Token(Token = "0x200000A")] [Serializable] public sealed class AmbientOcclusionModeParameter : ParameterOverride { // Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000008")] [Address(RVA = "0x79BFD0", Offset = "0x79AFD0", VA = "0x18079BFD0")] public AmbientOcclusionModeParameter() { } } }