using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000015 RID: 21 [Token(Token = "0x2000014")] [Preserve] internal sealed class BloomRenderer : PostProcessEffectRenderer { // Token: 0x06000023 RID: 35 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000023")] [Address(RVA = "0x79DF80", Offset = "0x79CF80", VA = "0x18079DF80", Slot = "4")] public override void Init() { } // Token: 0x06000024 RID: 36 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000024")] [Address(RVA = "0x79E070", Offset = "0x79D070", VA = "0x18079E070", Slot = "8")] public override void Render(PostProcessRenderContext context) { } // Token: 0x06000025 RID: 37 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000025")] [Address(RVA = "0x79F0A0", Offset = "0x79E0A0", VA = "0x18079F0A0")] public BloomRenderer() { } // Token: 0x0400003F RID: 63 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400003A")] private BloomRenderer.Level[] m_Pyramid; // Token: 0x04000040 RID: 64 [Token(Token = "0x400003B")] private const int k_MaxPyramidSize = 16; // Token: 0x02000016 RID: 22 [Token(Token = "0x2000069")] private enum Pass { // Token: 0x04000042 RID: 66 [Token(Token = "0x4000251")] Prefilter13, // Token: 0x04000043 RID: 67 [Token(Token = "0x4000252")] Prefilter4, // Token: 0x04000044 RID: 68 [Token(Token = "0x4000253")] Downsample13, // Token: 0x04000045 RID: 69 [Token(Token = "0x4000254")] Downsample4, // Token: 0x04000046 RID: 70 [Token(Token = "0x4000255")] UpsampleTent, // Token: 0x04000047 RID: 71 [Token(Token = "0x4000256")] UpsampleBox, // Token: 0x04000048 RID: 72 [Token(Token = "0x4000257")] DebugOverlayThreshold, // Token: 0x04000049 RID: 73 [Token(Token = "0x4000258")] DebugOverlayTent, // Token: 0x0400004A RID: 74 [Token(Token = "0x4000259")] DebugOverlayBox } // Token: 0x02000017 RID: 23 [Token(Token = "0x200006A")] private struct Level { // Token: 0x0400004B RID: 75 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400025A")] internal int down; // Token: 0x0400004C RID: 76 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400025B")] internal int up; } } }