using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000051 RID: 81 [Token(Token = "0x2000042")] [Serializable] public sealed class BoolParameter : ParameterOverride { // Token: 0x060000CE RID: 206 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000CD")] [Address(RVA = "0x79F450", Offset = "0x79E450", VA = "0x18079F450")] public BoolParameter() { } } }