using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200005B RID: 91 [Token(Token = "0x200004C")] public enum DebugOverlay { // Token: 0x04000163 RID: 355 [Token(Token = "0x400010E")] None, // Token: 0x04000164 RID: 356 [Token(Token = "0x400010F")] Depth, // Token: 0x04000165 RID: 357 [Token(Token = "0x4000110")] Normals, // Token: 0x04000166 RID: 358 [Token(Token = "0x4000111")] MotionVectors, // Token: 0x04000167 RID: 359 [Token(Token = "0x4000112")] NANTracker, // Token: 0x04000168 RID: 360 [Token(Token = "0x4000113")] ColorBlindnessSimulation, // Token: 0x04000169 RID: 361 [Token(Token = "0x4000114")] _, // Token: 0x0400016A RID: 362 [Token(Token = "0x4000115")] AmbientOcclusion, // Token: 0x0400016B RID: 363 [Token(Token = "0x4000116")] BloomBuffer, // Token: 0x0400016C RID: 364 [Token(Token = "0x4000117")] BloomThreshold, // Token: 0x0400016D RID: 365 [Token(Token = "0x4000118")] DepthOfField } }