using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] [AttributeUsage(AttributeTargets.Field)] public sealed class DisplayNameAttribute : Attribute { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x681CA0", Offset = "0x680CA0", VA = "0x180681CA0")] public DisplayNameAttribute(string displayName) { } // Token: 0x04000001 RID: 1 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000001")] public readonly string displayName; } }