using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200007D RID: 125 [Token(Token = "0x200005C")] public static class HaltonSeq { // Token: 0x060001E4 RID: 484 RVA: 0x00002C40 File Offset: 0x00000E40 [Token(Token = "0x60001BB")] [Address(RVA = "0x7A9220", Offset = "0x7A8220", VA = "0x1807A9220")] public static float Get(int index, int radix) { return 0f; } } }