using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200002C RID: 44 [Token(Token = "0x2000027")] [Preserve] internal sealed class LensDistortionRenderer : PostProcessEffectRenderer { // Token: 0x06000055 RID: 85 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000055")] [Address(RVA = "0x7A99F0", Offset = "0x7A89F0", VA = "0x1807A99F0", Slot = "8")] public override void Render(PostProcessRenderContext context) { } // Token: 0x06000056 RID: 86 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000056")] [Address(RVA = "0x7A9D70", Offset = "0x7A8D70", VA = "0x1807A9D70")] public LensDistortionRenderer() { } } }