using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000048 RID: 72 [Token(Token = "0x2000039")] [Serializable] public sealed class LightMeterMonitor : Monitor { // Token: 0x060000A3 RID: 163 RVA: 0x00002400 File Offset: 0x00000600 [Token(Token = "0x60000A2")] [Address(RVA = "0x7AA680", Offset = "0x7A9680", VA = "0x1807AA680", Slot = "4")] internal override bool ShaderResourcesAvailable(PostProcessRenderContext context) { return default(bool); } // Token: 0x060000A4 RID: 164 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000A3")] [Address(RVA = "0x7AA0C0", Offset = "0x7A90C0", VA = "0x1807AA0C0", Slot = "8")] internal override void Render(PostProcessRenderContext context) { } // Token: 0x060000A5 RID: 165 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000A4")] [Address(RVA = "0x7AA730", Offset = "0x7A9730", VA = "0x1807AA730")] public LightMeterMonitor() { } // Token: 0x04000138 RID: 312 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40000E3")] public int width; // Token: 0x04000139 RID: 313 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40000E4")] public int height; // Token: 0x0400013A RID: 314 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40000E5")] public bool showCurves; } }