using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] [AttributeUsage(AttributeTargets.Field)] public sealed class MinAttribute : Attribute { // Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000003")] [Address(RVA = "0x7AABA0", Offset = "0x7A9BA0", VA = "0x1807AABA0")] public MinAttribute(float min) { } // Token: 0x04000003 RID: 3 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000003")] public readonly float min; } }