using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200002D RID: 45 [Token(Token = "0x2000028")] [PostProcess(typeof(MotionBlurRenderer), "Unity/Motion Blur", false)] [Serializable] public sealed class MotionBlur : PostProcessEffectSettings { // Token: 0x06000057 RID: 87 RVA: 0x00002220 File Offset: 0x00000420 [Token(Token = "0x6000057")] [Address(RVA = "0x7AC130", Offset = "0x7AB130", VA = "0x1807AC130", Slot = "4")] public override bool IsEnabledAndSupported(PostProcessRenderContext context) { return default(bool); } // Token: 0x06000058 RID: 88 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000058")] [Address(RVA = "0x7AC200", Offset = "0x7AB200", VA = "0x1807AC200")] public MotionBlur() { } // Token: 0x040000B8 RID: 184 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000098")] [Range(0f, 360f)] [Tooltip("The angle of rotary shutter. Larger values give longer exposure.")] public FloatParameter shutterAngle; // Token: 0x040000B9 RID: 185 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000099")] [Range(4f, 32f)] [Tooltip("The amount of sample points. This affects quality and performance.")] public IntParameter sampleCount; } }