using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000006 RID: 6 [Token(Token = "0x2000006")] [AttributeUsage(AttributeTargets.Class)] public sealed class PostProcessAttribute : Attribute { // Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000005")] [Address(RVA = "0x7B09B0", Offset = "0x7AF9B0", VA = "0x1807B09B0")] public PostProcessAttribute(Type renderer, PostProcessEvent eventType, string menuItem, bool allowInSceneView = true) { } // Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000006")] [Address(RVA = "0x7B0A10", Offset = "0x7AFA10", VA = "0x1807B0A10")] internal PostProcessAttribute(Type renderer, string menuItem, bool allowInSceneView = true) { } // Token: 0x04000006 RID: 6 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000006")] public readonly Type renderer; // Token: 0x04000007 RID: 7 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000007")] public readonly PostProcessEvent eventType; // Token: 0x04000008 RID: 8 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000008")] public readonly string menuItem; // Token: 0x04000009 RID: 9 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000009")] public readonly bool allowInSceneView; // Token: 0x0400000A RID: 10 [FieldOffset(Offset = "0x29")] [Token(Token = "0x400000A")] internal readonly bool builtinEffect; } }