using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000060 RID: 96 [Token(Token = "0x2000050")] public abstract class PostProcessEffectRenderer : PostProcessEffectRenderer where T : PostProcessEffectSettings { // Token: 0x1700000A RID: 10 // (get) Token: 0x06000111 RID: 273 RVA: 0x00002082 File Offset: 0x00000282 // (set) Token: 0x06000112 RID: 274 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700000A")] public T settings { [Token(Token = "0x600010F")] [Address(RVA = "0x4157B0", Offset = "0x4147B0", VA = "0x1804157B0")] [CompilerGenerated] get { return null; } [Token(Token = "0x6000110")] [Address(RVA = "0x4157F0", Offset = "0x4147F0", VA = "0x1804157F0")] [CompilerGenerated] internal set { } } // Token: 0x06000113 RID: 275 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000111")] [Address(RVA = "0x3052670", Offset = "0x3051670", VA = "0x183052670", Slot = "9")] internal override void SetSettings(PostProcessEffectSettings settings) { } // Token: 0x06000114 RID: 276 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000112")] [Address(RVA = "0x3052710", Offset = "0x3051710", VA = "0x183052710")] protected PostProcessEffectRenderer() { } } }