using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000064 RID: 100 [Token(Token = "0x2000053")] internal struct PostProcessEventComparer : IEqualityComparer { // Token: 0x06000120 RID: 288 RVA: 0x00002628 File Offset: 0x00000828 [Token(Token = "0x600011A")] [Address(RVA = "0x502890", Offset = "0x501890", VA = "0x180502890", Slot = "4")] public bool Equals(PostProcessEvent x, PostProcessEvent y) { return default(bool); } // Token: 0x06000121 RID: 289 RVA: 0x00002640 File Offset: 0x00000840 [Token(Token = "0x600011B")] [Address(RVA = "0x5028A0", Offset = "0x5018A0", VA = "0x1805028A0", Slot = "5")] public int GetHashCode(PostProcessEvent obj) { return 0; } } }