using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000077 RID: 119 [Token(Token = "0x2000059")] [ExecuteAlways] [AddComponentMenu("Rendering/Post-process Volume", 1001)] public sealed class PostProcessVolume : MonoBehaviour { // Token: 0x17000024 RID: 36 // (get) Token: 0x060001B8 RID: 440 RVA: 0x00002082 File Offset: 0x00000282 // (set) Token: 0x060001B9 RID: 441 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000024")] public PostProcessProfile profile { [Token(Token = "0x6000199")] [Address(RVA = "0xDDD770", Offset = "0xDDC770", VA = "0x180DDD770")] get { return null; } [Token(Token = "0x600019A")] [Address(RVA = "0x417960", Offset = "0x416960", VA = "0x180417960")] set { } } // Token: 0x17000025 RID: 37 // (get) Token: 0x060001BA RID: 442 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x17000025")] internal PostProcessProfile profileRef { [Token(Token = "0x600019B")] [Address(RVA = "0xDDD6F0", Offset = "0xDDC6F0", VA = "0x180DDD6F0")] get { return null; } } // Token: 0x060001BB RID: 443 RVA: 0x000029E8 File Offset: 0x00000BE8 [Token(Token = "0x600019C")] [Address(RVA = "0xDDCBE0", Offset = "0xDDBBE0", VA = "0x180DDCBE0")] public bool HasInstantiatedProfile() { return default(bool); } // Token: 0x060001BC RID: 444 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600019D")] [Address(RVA = "0xDDD4F0", Offset = "0xDDC4F0", VA = "0x180DDD4F0")] private void OnEnable() { } // Token: 0x060001BD RID: 445 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600019E")] [Address(RVA = "0xDDCC40", Offset = "0xDDBC40", VA = "0x180DDCC40")] private void OnDisable() { } // Token: 0x060001BE RID: 446 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600019F")] [Address(RVA = "0xDDD5D0", Offset = "0xDDC5D0", VA = "0x180DDD5D0")] private void Update() { } // Token: 0x060001BF RID: 447 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001A0")] [Address(RVA = "0xDDCCE0", Offset = "0xDDBCE0", VA = "0x180DDCCE0")] private void OnDrawGizmos() { } // Token: 0x060001C0 RID: 448 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001A1")] [Address(RVA = "0xDDD6E0", Offset = "0xDDC6E0", VA = "0x180DDD6E0")] public PostProcessVolume() { } // Token: 0x0400021F RID: 543 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000184")] public PostProcessProfile sharedProfile; // Token: 0x04000220 RID: 544 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000185")] [Tooltip("Check this box to mark this volume as global. This volume's Profile will be applied to the whole Scene.")] public bool isGlobal; // Token: 0x04000221 RID: 545 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000186")] [Min(0f)] [Tooltip("The distance (from the attached Collider) to start blending from. A value of 0 means there will be no blending and the Volume overrides will be applied immediatly upon entry to the attached Collider.")] public float blendDistance; // Token: 0x04000222 RID: 546 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000187")] [Range(0f, 1f)] [Tooltip("The total weight of this Volume in the Scene. A value of 0 signifies that it will have no effect, 1 signifies full effect.")] public float weight; // Token: 0x04000223 RID: 547 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000188")] [Tooltip("The volume priority in the stack. A higher value means higher priority. Negative values are supported.")] public float priority; // Token: 0x04000224 RID: 548 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000189")] private int m_PreviousLayer; // Token: 0x04000225 RID: 549 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400018A")] private float m_PreviousPriority; // Token: 0x04000226 RID: 550 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400018B")] private List m_TempColliders; // Token: 0x04000227 RID: 551 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400018C")] private PostProcessProfile m_InternalProfile; } }