using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000081 RID: 129 [Token(Token = "0x2000060")] public sealed class PropertySheetFactory { // Token: 0x060001F8 RID: 504 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001CF")] [Address(RVA = "0xDDDE00", Offset = "0xDDCE00", VA = "0x180DDDE00")] public PropertySheetFactory() { } // Token: 0x060001F9 RID: 505 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x60001D0")] [Address(RVA = "0xDDD960", Offset = "0xDDC960", VA = "0x180DDD960")] [Obsolete] public PropertySheet Get(string shaderName) { return null; } // Token: 0x060001FA RID: 506 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x60001D1")] [Address(RVA = "0xDDDA30", Offset = "0xDDCA30", VA = "0x180DDDA30")] public PropertySheet Get(Shader shader) { return null; } // Token: 0x060001FB RID: 507 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001D2")] [Address(RVA = "0xDDDC00", Offset = "0xDDCC00", VA = "0x180DDDC00")] public void Release() { } // Token: 0x0400024C RID: 588 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40001A2")] private readonly Dictionary m_Sheets; } }