using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000035 RID: 53 [Token(Token = "0x200002C")] public enum ScreenSpaceReflectionPreset { // Token: 0x040000E7 RID: 231 [Token(Token = "0x40000AA")] Lower, // Token: 0x040000E8 RID: 232 [Token(Token = "0x40000AB")] Low, // Token: 0x040000E9 RID: 233 [Token(Token = "0x40000AC")] Medium, // Token: 0x040000EA RID: 234 [Token(Token = "0x40000AD")] High, // Token: 0x040000EB RID: 235 [Token(Token = "0x40000AE")] Higher, // Token: 0x040000EC RID: 236 [Token(Token = "0x40000AF")] Ultra, // Token: 0x040000ED RID: 237 [Token(Token = "0x40000B0")] Overkill, // Token: 0x040000EE RID: 238 [Token(Token = "0x40000B1")] Custom } }