using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000037 RID: 55 [Token(Token = "0x200002E")] [Serializable] public sealed class ScreenSpaceReflectionPresetParameter : ParameterOverride { // Token: 0x0600007C RID: 124 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600007C")] [Address(RVA = "0xDE37C0", Offset = "0xDE27C0", VA = "0x180DE37C0")] public ScreenSpaceReflectionPresetParameter() { } } }