using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000038 RID: 56 [Token(Token = "0x200002F")] [Serializable] public sealed class ScreenSpaceReflectionResolutionParameter : ParameterOverride { // Token: 0x0600007D RID: 125 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600007D")] [Address(RVA = "0xDE3800", Offset = "0xDE2800", VA = "0x180DE3800")] public ScreenSpaceReflectionResolutionParameter() { } } }