using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000056 RID: 86 [Token(Token = "0x2000047")] [Serializable] public sealed class SplineParameter : ParameterOverride { // Token: 0x060000DE RID: 222 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000DD")] [Address(RVA = "0xDE6D10", Offset = "0xDE5D10", VA = "0x180DE6D10", Slot = "6")] protected internal override void OnEnable() { } // Token: 0x060000DF RID: 223 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000DE")] [Address(RVA = "0xDE6D30", Offset = "0xDE5D30", VA = "0x180DE6D30", Slot = "8")] internal override void SetValue(ParameterOverride parameter) { } // Token: 0x060000E0 RID: 224 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000DF")] [Address(RVA = "0xDE6BA0", Offset = "0xDE5BA0", VA = "0x180DE6BA0", Slot = "9")] public override void Interp(Spline from, Spline to, float t) { } // Token: 0x060000E1 RID: 225 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000E0")] [Address(RVA = "0xDE6DA0", Offset = "0xDE5DA0", VA = "0x180DE6DA0")] public SplineParameter() { } } }