using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000087 RID: 135 [Token(Token = "0x2000064")] internal class TargetPool { // Token: 0x06000246 RID: 582 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000211")] [Address(RVA = "0xDE7B50", Offset = "0xDE6B50", VA = "0x180DE7B50")] internal TargetPool() { } // Token: 0x06000247 RID: 583 RVA: 0x00002E68 File Offset: 0x00001068 [Token(Token = "0x6000212")] [Address(RVA = "0xDE7920", Offset = "0xDE6920", VA = "0x180DE7920")] internal int Get() { return 0; } // Token: 0x06000248 RID: 584 RVA: 0x00002E80 File Offset: 0x00001080 [Token(Token = "0x6000213")] [Address(RVA = "0xDE7A40", Offset = "0xDE6A40", VA = "0x180DE7A40")] private int Get(int i) { return 0; } // Token: 0x06000249 RID: 585 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000214")] [Address(RVA = "0x9AD5A0", Offset = "0x9AC5A0", VA = "0x1809AD5A0")] internal void Reset() { } // Token: 0x040002F2 RID: 754 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400023F")] private readonly List m_Pool; // Token: 0x040002F3 RID: 755 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000240")] private int m_Current; } }