using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000040 RID: 64 [Token(Token = "0x2000033")] [Preserve] [Serializable] public sealed class TemporalAntialiasing { // Token: 0x17000001 RID: 1 // (get) Token: 0x06000089 RID: 137 RVA: 0x00002328 File Offset: 0x00000528 // (set) Token: 0x0600008A RID: 138 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000001")] public Vector2 jitter { [Token(Token = "0x6000088")] [Address(RVA = "0xDE9350", Offset = "0xDE8350", VA = "0x180DE9350")] [CompilerGenerated] get { return default(Vector2); } [Token(Token = "0x6000089")] [Address(RVA = "0xDE9370", Offset = "0xDE8370", VA = "0x180DE9370")] [CompilerGenerated] private set { } } // Token: 0x17000002 RID: 2 // (get) Token: 0x0600008B RID: 139 RVA: 0x00002340 File Offset: 0x00000540 // (set) Token: 0x0600008C RID: 140 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000002")] public int sampleIndex { [Token(Token = "0x600008A")] [Address(RVA = "0x696860", Offset = "0x695860", VA = "0x180696860")] [CompilerGenerated] get { return 0; } [Token(Token = "0x600008B")] [Address(RVA = "0x690630", Offset = "0x68F630", VA = "0x180690630")] [CompilerGenerated] private set { } } // Token: 0x0600008D RID: 141 RVA: 0x00002358 File Offset: 0x00000558 [Token(Token = "0x600008C")] [Address(RVA = "0xDE8B70", Offset = "0xDE7B70", VA = "0x180DE8B70")] public bool IsSupported() { return default(bool); } // Token: 0x0600008E RID: 142 RVA: 0x00002370 File Offset: 0x00000570 [Token(Token = "0x600008D")] [Address(RVA = "0x6271D0", Offset = "0x6261D0", VA = "0x1806271D0")] internal DepthTextureMode GetCameraFlags() { return DepthTextureMode.None; } // Token: 0x0600008F RID: 143 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600008E")] [Address(RVA = "0xDE92A0", Offset = "0xDE82A0", VA = "0x180DE92A0")] internal void ResetHistory() { } // Token: 0x06000090 RID: 144 RVA: 0x00002388 File Offset: 0x00000588 [Token(Token = "0x600008F")] [Address(RVA = "0xDE8720", Offset = "0xDE7720", VA = "0x180DE8720")] private Vector2 GenerateRandomOffset() { return default(Vector2); } // Token: 0x06000091 RID: 145 RVA: 0x000023A0 File Offset: 0x000005A0 [Token(Token = "0x6000090")] [Address(RVA = "0xDE87B0", Offset = "0xDE77B0", VA = "0x180DE87B0")] public Matrix4x4 GetJitteredProjectionMatrix(Camera camera) { return default(Matrix4x4); } // Token: 0x06000092 RID: 146 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000091")] [Address(RVA = "0xDE82D0", Offset = "0xDE72D0", VA = "0x180DE82D0")] public void ConfigureJitteredProjectionMatrix(PostProcessRenderContext context) { } // Token: 0x06000093 RID: 147 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000092")] [Address(RVA = "0xDE83B0", Offset = "0xDE73B0", VA = "0x180DE83B0")] public void ConfigureStereoJitteredProjectionMatrices(PostProcessRenderContext context) { } // Token: 0x06000094 RID: 148 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000093")] [Address(RVA = "0xDE8640", Offset = "0xDE7640", VA = "0x180DE8640")] private void GenerateHistoryName(RenderTexture rt, int id, PostProcessRenderContext context) { } // Token: 0x06000095 RID: 149 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x6000094")] [Address(RVA = "0xDE7C80", Offset = "0xDE6C80", VA = "0x180DE7C80")] private RenderTexture CheckHistory(int id, PostProcessRenderContext context) { return null; } // Token: 0x06000096 RID: 150 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000095")] [Address(RVA = "0xDE8DA0", Offset = "0xDE7DA0", VA = "0x180DE8DA0")] internal void Render(PostProcessRenderContext context) { } // Token: 0x06000097 RID: 151 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000096")] [Address(RVA = "0xDE8BB0", Offset = "0xDE7BB0", VA = "0x180DE8BB0")] internal void Release() { } // Token: 0x06000098 RID: 152 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000097")] [Address(RVA = "0xDE92B0", Offset = "0xDE82B0", VA = "0x180DE92B0")] public TemporalAntialiasing() { } // Token: 0x0400010F RID: 271 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40000C2")] [Tooltip("The diameter (in texels) inside which jitter samples are spread. Smaller values result in crisper but more aliased output, while larger values result in more stable, but blurrier, output.")] [Range(0.1f, 1f)] public float jitterSpread; // Token: 0x04000110 RID: 272 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40000C3")] [Tooltip("Controls the amount of sharpening applied to the color buffer. High values may introduce dark-border artifacts.")] [Range(0f, 3f)] public float sharpness; // Token: 0x04000111 RID: 273 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40000C4")] [Tooltip("The blend coefficient for a stationary fragment. Controls the percentage of history sample blended into the final color.")] [Range(0f, 0.99f)] public float stationaryBlending; // Token: 0x04000112 RID: 274 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40000C5")] [Tooltip("The blend coefficient for a fragment with significant motion. Controls the percentage of history sample blended into the final color.")] [Range(0f, 0.99f)] public float motionBlending; // Token: 0x04000113 RID: 275 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40000C6")] public Func jitteredMatrixFunc; // Token: 0x04000115 RID: 277 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40000C8")] private readonly RenderTargetIdentifier[] m_Mrt; // Token: 0x04000116 RID: 278 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40000C9")] private bool m_ResetHistory; // Token: 0x04000117 RID: 279 [Token(Token = "0x40000CA")] private const int k_SampleCount = 8; // Token: 0x04000119 RID: 281 [Token(Token = "0x40000CC")] private const int k_NumEyes = 2; // Token: 0x0400011A RID: 282 [Token(Token = "0x40000CD")] private const int k_NumHistoryTextures = 2; // Token: 0x0400011B RID: 283 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40000CE")] private readonly RenderTexture[][] m_HistoryTextures; // Token: 0x0400011C RID: 284 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40000CF")] private readonly int[] m_HistoryPingPong; // Token: 0x02000041 RID: 65 [Token(Token = "0x2000075")] private enum Pass { // Token: 0x0400011E RID: 286 [Token(Token = "0x4000299")] SolverDilate, // Token: 0x0400011F RID: 287 [Token(Token = "0x400029A")] SolverNoDilate } } }