using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000089 RID: 137 [Token(Token = "0x2000066")] internal class TextureLerper { // Token: 0x1700004C RID: 76 // (get) Token: 0x0600024F RID: 591 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x17000043")] internal static TextureLerper instance { [Token(Token = "0x600021A")] [Address(RVA = "0xDEB940", Offset = "0xDEA940", VA = "0x180DEB940")] get { return null; } } // Token: 0x06000250 RID: 592 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600021B")] [Address(RVA = "0xDEB8B0", Offset = "0xDEA8B0", VA = "0x180DEB8B0")] private TextureLerper() { } // Token: 0x06000251 RID: 593 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600021C")] [Address(RVA = "0xDEA100", Offset = "0xDE9100", VA = "0x180DEA100")] internal void BeginFrame(PostProcessRenderContext context) { } // Token: 0x06000252 RID: 594 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600021D")] [Address(RVA = "0xDEA380", Offset = "0xDE9380", VA = "0x180DEA380")] internal void EndFrame() { } // Token: 0x06000253 RID: 595 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x600021E")] [Address(RVA = "0xDEA610", Offset = "0xDE9610", VA = "0x180DEA610")] private RenderTexture Get(RenderTextureFormat format, int w, int h, int d = 1, bool enableRandomWrite = false, bool force3D = false) { return null; } // Token: 0x06000254 RID: 596 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x600021F")] [Address(RVA = "0xDEA8C0", Offset = "0xDE98C0", VA = "0x180DEA8C0")] internal Texture Lerp(Texture from, Texture to, float t) { return null; } // Token: 0x06000255 RID: 597 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x6000220")] [Address(RVA = "0xDEB0B0", Offset = "0xDEA0B0", VA = "0x180DEB0B0")] internal Texture Lerp(Texture from, Color to, float t) { return null; } // Token: 0x06000256 RID: 598 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000221")] [Address(RVA = "0xDEA130", Offset = "0xDE9130", VA = "0x180DEA130")] internal void Clear() { } // Token: 0x040002F7 RID: 759 [Token(Token = "0x4000244")] private static TextureLerper m_Instance; // Token: 0x040002F8 RID: 760 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000245")] private CommandBuffer m_Command; // Token: 0x040002F9 RID: 761 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000246")] private PropertySheetFactory m_PropertySheets; // Token: 0x040002FA RID: 762 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000247")] private PostProcessResources m_Resources; // Token: 0x040002FB RID: 763 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000248")] private List m_Recycled; // Token: 0x040002FC RID: 764 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000249")] private List m_Actives; } }