using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000057 RID: 87 [Token(Token = "0x2000048")] public enum TextureParameterDefault { // Token: 0x04000150 RID: 336 [Token(Token = "0x40000FB")] None, // Token: 0x04000151 RID: 337 [Token(Token = "0x40000FC")] Black, // Token: 0x04000152 RID: 338 [Token(Token = "0x40000FD")] White, // Token: 0x04000153 RID: 339 [Token(Token = "0x40000FE")] Transparent, // Token: 0x04000154 RID: 340 [Token(Token = "0x40000FF")] Lut2D } }