using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200001B RID: 27 [Token(Token = "0x2000018")] public enum Tonemapper { // Token: 0x04000056 RID: 86 [Token(Token = "0x4000045")] None, // Token: 0x04000057 RID: 87 [Token(Token = "0x4000046")] Neutral, // Token: 0x04000058 RID: 88 [Token(Token = "0x4000047")] ACES, // Token: 0x04000059 RID: 89 [Token(Token = "0x4000048")] Custom } }